
The gun-based Devil Arms of DMC4. Pandora's Box is an ominous looking briefcase that carries enough weapons to wipe a small country off the map, if Dante wishes so. This bloody weapon can take up to 666 different form of long range weapons(although it looks like a briefcase!) However if u played the game, which most of u dont, u can only use 6/666 of all the weapons available to Pandora!(No space for such long n laggy weapon) Weapons are 1.Epidemic,change pandora into a Bowgun firing rockets!! instead of arrows. rockets detonate after a few metres from dante. 2.Hatred,transform pandora into a bazooka firing three rockets instead of one. like Epidemic, rockets will detonate(a few metres farther than the bowgun) after a few metres 3.Revenge,turn pandora into a big(i mean big!)laser cannon blasting weaker enemies into oblivion n causing hellish damage to stronger enemies. I like this cause the after effect is very stylish. 4.Argument, become a battleship(not that big la!)firing rockets(a lot n uncountable) this is useful for boss-fights capable of cutting their health till 5/8 of their health... My favourite range weapon 5.Grief, turns into a boomerang with blades that cut through enemies as though they are paper... Not really cool n very laggy... but its works like a wonder! 6.Omen, unleash hell on Dante's enemies killing all enemies (except for bosses). The dazzling light from pandora blinds bosses stunning them allowing u enough time to fire a barrage of stylish sword/gun styles on them... Very draining on you so its advisable not to use too much... Unless u wanna die!

Not much info i can give bout lucifer... except its a badass weapon that release hovering blades in the air which dante can use to shoot/pierce his enemies. To be more stylish, he can throw the rose he holds in his mouth n detonate(i mean detonate!!) the sword instantly killing his enemies, only the weaker ones... No distortion for lucifer, the attacks are stylishn damn fast!

At this point, it's common knowledge that each of Gilgamesh's attacks can be charged up (excluding Kick 13, Full House, Shocking!, and Real Impact). Each attack has two levels of charge. At level 1, the damage is increased, and the fist/leg produces a whitish-yellowish light. At level 2, the damage is increase further, and the fist/leg produces a bright red light. As you charge, the weapon flashes to indicate when you've reached the next charge level. A Just Charge is produced when the attack is release at the EXACT moment the weapon flashes to the next charge level. This does more than simply cause you to release the attack faster. It actually causes the attack to do more damage. It shows cosmetically as well. At level 1, a Just Charge produces not a yellowish-whitish flash, but a bright orangish-yellow flash. The damage increase is impressive. Testing on a standard Arm Scarecrow on the Bloody Palace, a normal Level 1 charged Straight leaves it with about a bar and a half of health. A Level 1 Just Charged Straight instantly kills it. This technique applies to level 2 as well. While it still produces a red flash, a level 2 Just Charge produces a much brighter flash, and of course, significantly more damage. The exact damage increases cannot be confirmed, but if the above example is any indication, we're looking at damage increases of 50-100%. Needless to say, this is not an easy technique to pull off, you need perfect timing to release it right when it flashes, but it becomes easier with practice. Where things really get interesting is when you consider this applies to all Chargeable Gilgamesh attacks (that means Shock! and Rising Dragon), and the fact that all melee attacks can be Distorted. This means, in theory, you could perform a Level 2 Just Charged Distorted Divine Dragon, producing exponential damage increases. It's up to the players to put this to practice.

Its the thoughts and feelings that counts...
but don't think nasty!
at 3/13/2009 05:07:00 AM
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